Hey, been a busy weekend. Now, I’m recovering from something I ate today that simple didn’t agree with me.
My mentor has received my funds and I’m all set to go for my mentoring program. Should be fun, a lot of the other people I’ve heard from have had good success with my mentor’s program. In a lot of ways, it seems like I’ve bought into a franchise. Cool. Wasn’t as expensive as Mc. D’s. We’ll see if I can have 1 billion served in a while.
Dylan, Bridget and I stayed up real late Friday night and beat the hell out of Hunter: The Reckoning. Then, I had crazy dreams about a giant werewolf. That was a direct result of the game. Stupid werewolves. Click on the more below if you’d like to read my review of the game.
The game is awful, mainly because the game play isn’t balanced very well. It is impossible to beat without cheating. Even with cheating it wasn’t a walk in the park. Dylan, Bridget and I had to use a cheat to max out our player’s strength and accuracy just to be able to get past this one boss, and needed infinite health and magic power ups to get past a lot of the stages.
The game just wasn’t tested very well, there are a lot of long sections that you have to redo over and over cause you mess up one part. I hate those kinds of games. The skill levels just don’t increase fast enough and don’t increment enough to actually make a noticable difference.
Multiplayer is tough. Because it is an RPG/Action game, you need to develop your characters from the start. I joined with the Judge character later and had to take a lot of beatings until we unlocked some cheats. Some of the levels are just designed for one particular character, the martyr. She is the fastest, but it also means the other people on your team will basically hinder you if they are playing too. It really hurts being able to do all 4 players. Martyr’s speed is only shown when she has a lot of room to run in. However in multiplayer, all the characters must be near each other or they can’t move further. The camera can only zoom out so far.
The continue functionality basically punishes a multiplayer experience since you all draw from the same pool. Dylan and I both agree that it is more fun to just have unlimited lives. Limited lives just makes you have to go back and redo whole sections in order to conserve some lives or to just play a part over and over again until you can get it right. That was great for coin-operated arcades, but we don’t put quarters in our consoles or PCs. Please, we don’t need 3 lives and then have to restart.
There’s plenty of gore and action though if you want it. We hacked a lot of undead, vampires, wolves, and other mutated experiments. I’d have to advise my friends to just rent the game and beat it. There’s not that much replay value and the cut scenes and ending suck. It really wasn’t worth the effort. The game boasts it put in 70,000 man hours in developing the game. I think it could have been better spent elsewhere.
Yara hated this game. Just in case you were wondering…